Reflection, Refraction and Translucency
Objective : 
Use of Arnold shader to recreate the moon rock to a different object and composite into the live action footage.

Self Goal from Project :
Understanding the different layers of render and their ways to control through the compositing process. 
Live Action Plate
Live Action Plate
Reference Image of MoonStone
Reference Image of MoonStone
HDRI (Shot on Samsung Gear 360)
HDRI (Shot on Samsung Gear 360)
Stage 1 [Reference Photo]
The reference photo was taken with Canon 5D. The goal for the reference photo was to capture the environment and how the material would interact with the environment.​​​​​​​
Stage 2 [Setting up the Scene in 3d]
In Maya i created a render camera that would align with the live action plate with resolution of the live action plate. 
Adjusted the HDRI while looking through the render camera to align as much as possible. 
Using the HDRI I was able to get a rough idea where the key light would be facing.
Stage 3 [Setting up Render Layres]
Multiple render layers were created to control different Shaders or parameters of the Shader for later on to be used for compositing. The reason why it was not rendered in 1 layer with different AOV was to save time or to render different layers with different values without having to render the whole pass of images.
Stage 4 [Composite]
With the multiple layers rendered out. I have used them to composite them and control them inside of Nuke.
Update Render 2020/ 03 / 13 
(First Full Render)
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